Lancer Core Rulebook

Lancer core rulebook or lancer rpg PDF in high quality and in high resolution, you can download the PDF from the direct link

Lancer Core Rulebook PDF

PDF NameLancer Core Rulebook
Published/Updated On
Category
RegionGlobal
No. of Pages431
PDF Size76.98 MB
LanguageEnglish
Source(s) / CreditsOliPDF

Download PDF of Lancer Core Rulebook from OliPDF using the direct download link given at the bottom of this article.

Lancer Core Rulebook PDF - Overview

Lancer Core Rulebook or Lancer RPG in high quality, In lancer It is 5016u, and the galaxy is home to trillions. At the core of humanity’s territory there is a golden age, but outside of this newly won utopia the revolutionary project continues, You are a lancer, an exceptional mech pilot among already exceptional peers, and you live in a time where the future hangs as a spinning coin at the apex of its toss.

Lancer Core Rulebook gives all the information requried to play it, Lancer makes a distinction between freeform narrative play and mech combat, in which tracking individual turns and actions is important. During narrative play, players act naturally and spontaneously as needed. Time might pass more quickly, scenes might be shorter, and individual rolls might count for more or less.

Lancer Core Rulebook

Contents of Lancer Core Rulebook

  • Section 0 – Getting Started
  • Introduction
  • Playing Lancer
  • Section 1 – Building Pilots And Mechs License Levels
  • The Mech
  • Mech Structure
  • Creation Example
  • Section 2 – Missions, Uptime And Downtime
  • The Structure Of Play
  • The Mission
  • Downtime 50
  • Section 3 – Mech Combat
  • Combat Basics
  • Turn-Based Combat
  • Pilots In Mech Combat
  • Quick Combat Reference
  • Statuses And Conditions
  • Wear And Tear
  • Section 4 – Compendium
  • Talents
  • Gear And Systems
  • Pilot Gear
  • Introduction To Licensing
  • General Massive Systems
  • Gms Core Bonuses
  • Everest
  • Ips-Northstar
  • Ips-N Core Bonuses
  • Smith-Shimano Corpro
  • Horus
  • Horus Core Bonuses
  • Harrison Armory
  • Section 5 – Gm’s Toolkit
  • Game Master’s Guide
  • Setting Up A Game
  • Running The Game
  • Gm Toolkit
  • sitreps
  • Iterative World-Building
  • Non-Player Characters
  • Building Npcs
  • Special Classes
  • Templates
  • Section 6 – A Golden Age, Of A Kind
  • On Content, Discomfort, And Lancer
  • A Brief History Of Union
  • Union In 5016u
  • Violence In Lancer
  • Economy And Society
  • Places
  • People
  • Horus
  • Pilots
  • Beyond Union
  • Index
  • Backer Characters

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