Mutants and Masterminds PDF – Overview
Mutants and Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast, The game system is designed to allow players to create virtually any type of hero or villain desired in high quality.
Mutants and Masterminds game mechanics use a highly modified version of the d20 System. Differences include changes to character creation, injury and damage, hit points, the addition of “hero points” and super powers, the elimination of character classes and attacks of opportunity, a modified skill list, a very different feat selection, and that any equipment possessed is considered a part of the character and purchased in a manner similar to powers.
Mutants and Masterminds
Contents of Mutants and Masterminds
- Introduction
- Chapter 1 – The Basics
- Chapter 2 – Abilities
- Chapter 3 – Skills
- Chapter 4 – Feats
- Chapter 5 – Powers
- Chapter 6 – Characteristics
- Foreward Mastermind’s Manualforeward Mastermind’s Manual
- Chapter 7 – Devices & Equipment
- Chapter 8 – Combat
- Chapter 9 – Gamemastering
- Appendix I – M&M Faq
- Appendix Ii – M&M Errata
- Afterward
- Rules Checklist
- Index
- 3d6 Threat Ranges
- Level-Based Advancement
- Skill Synergies
- Extended Skill Check Examples
- Language Modifiers
- Optional Feats
- Existing Power Construction
- Random Power Generation
- Flight Maneuverability
- Damage Roll
- Off Hand Attack Penalties
- Percentile Toughness Saving Throws
- Percentile Damage Difficulty
- Standard Scale
- Mental Strain
- Chance To Get Lost
- Combat Adjustments Underwater
- Radiation Exposure
- Radiation Sickness
- Crime Severity
- Circumstance Modifiers
- Trial Results
You can also download the Mutants and Masterminds Hero’s Hand book Third edition from the given link below
Hero’s handbook
Download Mutants and Masterminds PDF from usermanual.wiki using the direct download link given below.